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WARDOGS Wiki / Mechanics

⚙️ Mechanics

The rules that decide every match.

⚙️CareersThe six XP tracks you level by playing your role.Mechanic⚙️CashThe economy that decides what you can deploy, every life.Mechanic⚙️Control ZoneThe single objective that decides every WARDOGS match.Mechanic⚙️LoadoutThe kit you buy each life, and how to build one that works.Mechanic⚙️Wardog LevelYour overall career rank, above the six XP tracks.Mechanic⚙️ArmorWhat keeps you in the trade long enough to win it.Mechanic⚙️AttachmentsThe optics and parts that tune a weapon to a job.Mechanic⚙️Drill TowerThe objectives contested inside the Control Zone.Mechanic⚙️Faction Balance ExperimentSeason 2 bonus aimed at lifting Lonestar.Mechanic⚙️KOTH HardcoreHardcore variant of the Control Zone mode.Mechanic⚙️RainSeason 2 weather preset. Thunder masks footsteps.Mechanic⚙️Redeploy & RefundWhy dying in WARDOGS is rarely a disaster.Mechanic⚙️Season 2 Combat ChangesThe Season 2 damage, armour and suppression rebalance.Mechanic⚙️Server Ping LimitsRegion-based ping caps added in Season 2.Mechanic⚙️SquadA coordinated group is the core unit of WARDOGS.Mechanic⚙️Three-Way FightWhy every WARDOGS match is a balancing act between three armies.Mechanic⚙️VendorThe shop where you spend cash on gear and vehicles.Mechanic⚙️XP TracksHow WARDOGS turns the gear you use into progress.Mechanic

Know the wiki. Now play the game.

AE Gaming runs organised WARDOGS every night with free comms, a planning map and a base builder. Reading is half of it, the other half is a squad.

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