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WARDOGS Guides / The Zone & Maps

WARDOGS Maps: Bakurani, Ozeti and Zestafona

🗺️ The Zone & MapsUpdated 10 Sep 2026

All three WARDOGS maps in the Kolchia region, how big they are, and what makes each one play differently.

WARDOGS is set in Kolchia, and ships with three maps. Each is enormous, about 256 square kilometres, but the fight funnels into a single randomised Control Zone of roughly 4 square kilometres. Knowing the ground around that Zone is what separates a coordinated squad from a mob.

The three maps

  • Bakurani is a river valley: one town on the valley floor, cultivated parcels around it, and steep forested ridges on either side. Verticality and cover define it.
  • Ozeti is rocky hills with a central church, a soccer field, and a pool as landmarks. Open lines broken by hard terrain.
  • Zestafona is a town on a river bend, with farmland parcels and woodland spreading out around it. A mix of tight streets and open fields.

What is the same everywhere

Every map runs the same win condition: hold the most bodies in the Control Zone, score a point every 30 seconds, first faction to 100 wins. The Zone location is randomised, so read the map at the start and move early.

Play the ground

Learn the fast routes to each likely Zone, the hard cover on the approaches, and where armour and air can and cannot go. Plan it before the match on TacMap. Learn the maps with a squad that runs them nightly.

FAQ
How many maps are in WARDOGS?

Three: Bakurani, Ozeti and Zestafona. Each is a 256 square kilometre slice of the Kolchia region, with a roughly 4 square kilometre Control Zone deciding the match.

How big are WARDOGS maps?

Each map is about 256 square kilometres, roughly 16 by 16 kilometres, though the fighting funnels into a much smaller randomised Control Zone.

Play WARDOGS with a real squad

AE Gaming runs organised WARDOGS every night, with free radio comms, a planning map and a base builder to back you up. Bring a mic, we will bring the coordination.

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