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WARDOGS Artillery Guide: The SPH-2 and Standoff Fire

🚁 VehiclesUpdated 10 Sep 2026

The SPH-2 self-propelled artillery lets you hammer fortified positions and enemy FOBs from safety. Here is how and when.

The SPH-2 is self-propelled artillery, built to hit fortified positions and enemy FOBs from a distance you can survive. It is a late unlock, tied to your overall Wardog Level around Career 90, so it is a reward for the long grind.

What it is for

Artillery is the answer to a dug-in enemy. When a faction builds hard around the Zone with fortifications and FOBs, direct assaults bleed. The SPH-2 lets you break those positions apart from standoff range instead.

Using it well

  • Fire from safety. The whole point is range. Set up far from the front, behind cover, and let your gun do the walking.
  • Work with spotters. You are most effective when squadmates on the Zone call targets and correct your fall of shot.
  • Prioritise structures and clusters. Artillery shines against FOBs and grouped defenders, not lone infantry.
  • Reposition. Once the enemy works out where you are firing from, move.

Pair it with a spotter on comms. Roll with a squad that calls fire.

FAQ
How do you unlock artillery in WARDOGS?

Artillery unlocks around Career level 90, meaning your overall Wardog Level rather than a single track. It is a long-haul unlock.

Play WARDOGS with a real squad

AE Gaming runs organised WARDOGS every night, with free radio comms, a planning map and a base builder to back you up. Bring a mic, we will bring the coordination.

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