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WARDOGS Wiki / Maps & Places
Map

Zestafona

A town on a river bend, ringed by farmland and woodland.

Terrain & map layers

Elevation, surface and topographic layers for this map. Terrain is season-independent except where Season 2 remodelled the ground around the relocated spawns; those pockets will refresh when the S2 map data is available.

Zestafona Elevation (height map)
Elevation (height map)
Zestafona Surface type
Surface type
Zestafona Hillshade relief
Hillshade relief
Zestafona Elevation tint
Elevation tint
Zestafona Contour lines
Contour lines
Zestafona Land cover
Land cover
Zestafona Landforms
Landforms
Zestafona Slope
Slope
Zestafona Ruggedness
Ruggedness
Zestafona Local relief
Local relief
Zestafona Ridges & valleys
Ridges & valleys
Zestafona High ground
High ground
Zestafona Cover
Cover
Zestafona Built-up areas
Built-up areas
Zestafona Base sightlines
Base sightlines
Zestafona Tower sightlines
Tower sightlines
Zestafona Zone heat
Zone heat
Zestafona Obstacles & cover
Obstacles & cover

Zestafona is built around a town on a river bend in Kolchia, with farmland parcels and woodland around it. It swings between close-quarters street fighting and open-field engagements depending on where the Control Zone lands.

Win the buildings with infantry when the Zone is in town; respect Vehicles and flank through the woodland when it is out in the parcels; control the river crossings. Full Zestafona guide.

Know the wiki. Now play the game.

AE Gaming runs organised WARDOGS every night with free comms, a planning map and a base builder. Reading is half of it, the other half is a squad.

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