Tactical all-out warfare: up to 100 players, three teams, one 256 km² battlefield. Hold the Control Zone, run the cash economy, win. Not a battle royale, not an extraction shooter, but a new take by BULKHEAD & Team17. We're building the organised home for it: squads that coordinate, comms that work, and a community run properly. This is the founding. Get in early.
Eight 100-slot 50/50 arenas on US East for full-scale fifty-versus-fifty fights. Our community WARDOGS servers are live now: counts here update every minute straight from the cabinet, never faked. Full board and player leaderboard at ae-gaming.com/stats. We built our 50v50 from the first line of code on 11 September 2026: read the history.
WARDOGS runs on proximity voice and teamplay. We use it, called targets, real tactics. 100 players on the map, but you move as a unit.
Get in a squad on comms from your first match. Solo-queue into chaos elsewhere; here you get a plan and people who show up.
Human review of every report. Cheats, slurs and grief are out. This is a community with a standard, and we hold it.
Weekly organised sessions with a briefing, objectives and an after-action review. Turn up, and there's always something on.
AE Gaming is the organised gaming floor. Behind it stands Absconditus Eminus, a brotherhood with its own ranks, structure and code. Play WARDOGS with a squad that coordinates; if it clicks, there's a way deeper in.








New weapons, new vehicles and major gameplay updates from BULKHEAD. We form up around it.

Teams of thirty, three factions a match, a knockout in waves. Friday and Saturday nights at wardogsarena.com.

Team17 & BULKHEAD shipped WARDOGS into Early Access. No battle pass, no pay-to-win. We formed up around it.
Teams of thirty, three factions a match, a knockout in waves on our US East servers. Free to enter: sign your team up, or enter the draft as a solo player.
Enter the league
WARDOGS is developed by BULKHEAD and published by Team17, a 100-player, three-team tactical FPS. Paid title, no battle pass, no pay-to-win. Out now in Early Access on Steam. Our community is free to join. The base game is not included.
No. AE Gaming is the organised gaming floor, the front door to Absconditus Eminus, a brotherhood with its own ranks, structure and code. WARDOGS is our launch focus; the community is the point.
Join our Discord any time, free. To run with our crews you'll need WARDOGS on Steam. It is out now in Early Access.
Not in WARDOGS. The devs confirm no battle pass and no pay-to-win. And nothing from us: our community is free, any supporter perks are cosmetic Discord roles only.
No. Jump in a squad on comms and follow the calls. WARDOGS has proximity voice and unlimited squad sizes, so you're an asset from your first match. No game knowledge needed, just listen.
We wrote the first line of our 50v50 code on 11 September 2026, opened our first 50/50 server on 15 September 2026, put the automatic red v green balancer live on 16 September 2026 and released it as open source on 29 September 2026. The full record is at ae-gaming.com/50v50/history.
Demand. Eight 100-slot 50v50 KOTH arenas mean more room to drop straight into a full-scale fight without waiting for a slot. Same standard on every one. Open to anyone in Discord.
Open a ticket in Discord with a clip and a timestamp. Every report gets human review. Cheats, slurs and grief are out. No exceptions.
Built by Absconditus Eminus for the WARDOGS community, free for AE Gaming members and onboarded orgs. AE COMMS and the FOB Builder both wire straight into the TacMap.